Cost Benchmark & Scalability Analysis

Benchmark: Pixel Streaming Costs & Scalability for Luxury Retail (2025)

Executive Summary

Unreal Engine Pixel Streaming provides superior visual fidelity compared to WebGL. However, operational costs ($0.10–$0.15/min industry average) have historically limited its use to short-term campaigns.

This technical analysis compares standard cloud-reselling models against The New Face’s proprietary architecture, demonstrating a reduction in operating costs to $0.03/minute while removing Concurrent User (CCU) limitations.


1. Comparative Cost Analysis: Reseller vs. Proprietary

The primary cost driver in Pixel Streaming is GPU instance rental. Most agencies utilize a « Reseller Model, » wrapping public cloud instances (AWS/Azure) with management fees.

The New Face utilizes a Proprietary Infrastructure Model. By owning the orchestration layer and optimizing the C++ implementation, we achieve significant efficiency gains.

Cost Per Minute Benchmark

MetricStandard Agency (Reseller)The New Face (Proprietary)
ArchitecturePublic Cloud WrapperProprietary Bare Metal / Hybrid
Avg. Cost/Min$0.12 – $0.15$0.03
CCU LimitCapped (Fixed Instances)Unlimited (Auto-Scaling)
Traffic Model« Burst » (Campaigns)« Always-On » (E-Commerce)

Note for CTOs: The $0.03/min rate allows for continuous deployment, transforming 3D experiences from « Marketing Expenses » (OPEX) to sustainable « Sales Channels. »


2. The Technical Bottleneck: Why Competitors are Expensive

Standard Pixel Streaming implementations rely on generic signaling servers. This introduces « bloat » where the GPU resources are not fully utilized, leading to higher costs per session.

The « Middleman Tax »

  • Cloud Provider Cost: ~$0.08/min
  • Agency Markup: ~$0.05/min
  • Total: ~$0.13/min

3. Scalability & Concurrency (CCU)

Luxury product drops (e.g., limited edition sneakers or accessories) generate massive, instantaneous traffic spikes.

Standard WebGL vs. Pixel Streaming Scaling

  • WebGL: Client-side rendering. Scales infinitely but lacks visual fidelity (mobile constraints).
  • Standard Pixel Streaming: Server-side rendering. Usually capped at 50-500 users due to instance availability.
  • The New Face Streaming: Server-side rendering. Zero CCU limits.

Load Balancing Architecture

Our orchestration layer detects traffic velocity. It pre-warps GPU instances across global regions (Europe, NA, APAC) to ensure the 10,000th user receives the same low-latency stream as the first user.